Week 4 of game programming – Arkanoid

This week, we’ve been working on creating another game using SDL. Last time we created Pong, now we will create Arkanoid, writing even more of the code ourselves. So far this week we’ve created an engine for our game, statemanager, the different states, started mouse controls, started keyboard controls and we’ve also created draw files that will help us draw everything needed for the game onto the application. That’s about as much as we managed to complete this week, we’ll be using 2 lessons next week to finish creating Arkanoid. Today our teacher, Tommi, also tried something new. He wrote the code in Visual Studio and then copied the code into a google docs which we all had access to. We were then able to copy it all to our own computer, and the thought behind this was that it’d reduce the amount of errors for us students. Even though I had a few errors during the lesson, I enjoyed searching for them and trying what worked and what didn’t work with the code. This way, I was able to solve the errors on my own.